Sunday, June 2, 2013

Far Cry 3 Review

Far Cry 3 Review – Nicolas Sherman

Far Cry 3 is a game all about choices: Do you sneak into the base and silently kill each guard one by one? Do you snipe from afar or go in guns blazing? Do you go save your friends before or after you hunt Tiger skin so you can craft a pouch to hold even more Tiger skin? It’s the variety and freedom of play styles combined with solid gameplay and an engrossing story that make Far Cry 3 one of the best, most memorable games this year.
            Far Cry 3 is a game that came out of nowhere. Lost between the big November releases such as Black Ops II, Assassin’s Creed III, Halo 4 (you see where I’m going with this) and more, it’s easy to overlook a game that hasn’t received as much publicity or anticipation as others. Don’t let its lacking of attention fool you however, as Far Cry 3 is anything but.
            You play as the aptly named “Jason Brody”, a California native out on vacation with his friends who’s lured into skydiving above “Rook Island” and is captured by pirates to be sold into slavery. It’s here you’re introduced to the game’s central villain, Vaas, a demented, sadistic warlord played and voiced impeccably well like few other video game villains before him. After escaping Vaas’s camp you’re recruited by the natives of Rook Island to tap into your inner “warrior” and free the island and your friends by fighting back. As stated before, how you choose to fight back is entirely up to you.
            The Far Cry series has always been a game formed around multiple play styles and that trend hasn’t changed with the third iteration. There’s so much to do in this game and so much to see that you’ll find yourself avoiding the main story entirely just to find out what’s in that underwater cave or how far you can manage to fly using the island’s plentiful hang gliders. With a leveling up system based around earning skill points for experimentation, upgrades for your character for hunting specific wildlife, and completing side-quests you’ll have no shortage of side activities to keep you entertained if the plight of saving your family and friends proves dull. You find money from looting dead enemies and chests lying around in abandoned sheds and caves which usually hold ammo or trinkets to sell back to stores for weapon attachments, ammo refills, or medical supplies. Doing these side quests are not only addicting, challenging, and fun, but outfit your character with better supplies incentivizing you complete them.
            One of the themes of the game is what it takes from you when you take another’s life and ironically, you end up taking a lot of lives and level up because of it. Kills grant you experience points which grant you perk-like additions a-la Fallout 3 to your “Tataus” which range from swimming 25% faster to shooting your pistol from a zip line. Headshots are worth more XP, as are silent knife takedowns, and multi-kills.
None of this would be as fun however if it didn’t look so great doing and thankfully, Far Cry 3 is gorgeous. Straight out of a Bahamas’ travel brochure, Rook Island looks and sounds like a paradise. Dense jungles with believable (and stealth-aiding) foliage, giant waterfalls with rushing rapids, dazzling fires that spread across the hills, and sensational sunsets which you can’t help but stare at make for a incredible playground. The graphics aren’t the greatest we’ve seen yet but that isn’t to say they aren’t fantastic and considering there’s no slowdown with a solid frame rate, I have no complaints. Sound design is excellent as well. Gun shots are powerful as is the sickening scoop of skinning an animal for the first time. The growl of a leopard as it stalks you in the grass will make your hair stand. The air rushes past and birds fly by as you soar through the air in your hang glider. What must be commented on is the voice acting of the supporting characters. Vaas’s monologues are frightening and heartfelt and the cut scene acting is top-notch. Jason’s friends display reserved trauma in your interactions with them turning into real people as the island wears on them despite their fairly uninteresting, stereotypical roles they start out as.
The writing in the game is equal parts moving, terrifying, and hilarious. Jason and his friends have been through a lot and to see them try to come back from that is in no way campy or melodramatic. The villains sound bloodthirsty and soulless and the people you encounter are witty and genuine. Every bit of treasure you find which could be “someone’s car keys” or a “green poker chip” is accompanied by a description with laugh out loud results. Oliver’s insistence on remaining high throughout the ordeal is a bit excessive but nothing that can’t be forgiven after you read about the elusive “White-Bellied Tapir” and its “why not?” reason for existence.
 Far Cry 3 is not without its share of island storms however: The weapon switching system is a little finicky which is fine when you’re running around the island but when there’s a bear in your face and you’re trying to whip out your shotgun only to get stuck in the menu wheel, it becomes apparent. Path of the hunter side missions are fun until that last remaining deer decides to run out of the kill zone and over a cliff leading you to run in circles for ten minutes trying to find it. Driving can be somewhat of a pain as well when they don’t highlight the proper roads to take. Perhaps this is just acting spoiled since the days of GTA IV’s in game GPS but you’ll find yourself driving off cliffs or circling back to find that one bridge to get to your next objective more often than you’d like. It got to the point where I almost avoided driving entirely. Besides, it was much more fun to find a hang glider!
            The multiplayer and co-op can’t compete with the main story but are certainly strong enough diversions to merit a playthrough. Co-op is spit into 6 chapters with simple objectives such as clearing out an enemy base or the always popular, blowing of a bridge. There’s a class system involved for assault, sniper, rush, and support characters but unless you get four people to actively play their role, you’re all going to find yourself at the front line fighting for kills. There are competitions involving transporting explosives on water skis, who can snipe the most bad guys, or hitting moving boats with RPGs that serve to break up the repetitive objectives but are little more than just that. The story and characters aren’t even half as interesting with the only differences in personality made by accents and the amount of times they choose to curse (Callum appears the most charming by this logic).
In the multiplayer portion you’ll find just about what you’d come across in any other shooter. Your smorgasbord of Team Deathmatch, Domination, and Capture the flag variants are spiced up slightly by “Battle Cry’s”, a power-up you can give to your team in the heat of battle such as more health or better accuracy, being able to revive your teammates if they’re down, and being able to slide on your butt around the battlefield. Maps do their part which are usually just villages with a couple huts and raises in elevation with a path around the perimeter. There are kill streaks like “scouts” which function eerily similar to “Spy Planes” and air strikes to reward players who rack up the kills.
            Far Cry 3 is not the best shooter released this year but that’s not what it’s trying to be. While providing an excellent first person shooter experience with a story that keeps you playing, it’s the combined effort of the little things that make it worth experiencing. The way Jason brings the gun closer when he approaches cover, how dust kicks into the air when you slide across the dirt, how you can tell you’re drowning not by a meter but by blurring vision and Jason’s desperate, internal gasps. When you make your first kill Jason is mortified, when you skin an animal he cringes in a “why me?” manner and groans in disgust. He pants for breath when sprinting and grunts when he falls too far and thuds to the ground, his hands slamming forward to help break it. It’s these little touches and animations that serve to make Jason appear more human than your typical 1st person shooter badass and make his character all the more relatable because of it. The feeling you get when you sneak into an enemy encampment, pick off a few guards, then shoot open the cage of an Ostrich to finish the rest is not only unique to the game, but provides a unique satisfaction you won’t find anywhere else. Whether or not you choose to skin your flightless friend into a larger syringe pack is up to you.

+Well acted, mature, gripping story
+Refined gameplay and variety
+Plenty of things to do
‒ Little glitches somewhat hamper experience


Overall: 9.3/10

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